Practice — 2021
I joined the company very early as the first software engineer. I’m in charge of the iOS app and I also participated in the launch of the Web app.
I'm learning a lot about building and scaling a start-up, finding product-market fit, hiring, and also how to brew coffee ☕️.
Nuglif — 2019
La Presse needed to refresh his app published 7 years ago, in order to gain new users and improve its revenues.
I was part of the iOS team, helping to develop the new version of the app from scratch. The app has been built in a modular way, resulting in a UI completely customizable by the back-end.
The app is using the Texture Framework to keep the interface smooth and responsive.
Freelance — 2018
Unsplash is the leading website dedicated to sharing stock photography of high quality.
The Unsplash Photo Picker is an iOS UI component that allows you to quickly search the Unsplash library for free high-quality photos with just a few lines of code.
I helped Unsplash’s iOS developer Olivier Collet to create the Open Source component and make it compatible with Carthage and CocoaPods, while he wrote the code for the models and the collection view layout.
Kapaza — 2017
universal iOS app.
Kapaza was one of the 2 biggest second-hand platforms in Belgium.
The original idea was to create an app that could be used in different countries by all the second-hand companies own by the Schibsted group.
When I joined as an iOS developer, the team had just forked the project and had started to revamp the app with a more modern UI. I helped them during that transition.
I also got the chance to be the Scrum Master of the iOS team for 4 months.
Unfortunately, after several years of loss, the Schibsted group decided to shut down the company, 9 months after I joined.
Take Eat Easy — 2016
Take Eat Easy
Take Eat Easy was one of the fastest growing Belgian startup, specialized in food delivery by bike. It was operating in 18 cities across 4 countries: Belgium, France, UK, and Spain.
I joined the company as the first iOS developer just after they raised a 2nd round. Not long after, I was joined by my awesome colleague Warren Gavin. Together we developed the new version of the iPhone app from scratch (the previous version was of Proof of Concept sent in production).
I got the chance to work with amazing people and I learned a lot about the world of start-ups, SCRUM, working in an English environment, fastlane, Dynamic Type, Payment with Adyen.
Unfortunately, the company went bankrupt 10 months after I joined, due to the failure of raising a 3rd round.
Those were the best 10 months in my professional career. It was hard when it suddenly stopped.
→ Check my LinkedIn profile for older work.